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THE HISTORY CHANNEL

The History of “Duck on the Rock”

When young James Naismith, the Inventor of Basketball, lived in Bennie’s Corner, Ontario, Canada back in the late 1800s, he played a kid’s game known as, “Duck on the Rock”.  He played “Duck on the Rock” with his neighborhood friends behind a Blacksmith Shop where there was a large rock about knee high.  Each of the kids would pick out a throwing stone, which was about the size of a softball, to play this rock-throwing game.  The dynamics of arching the throwing stone at the “Duck” rock inspired James Naismith several years later to conceive the idea of arching a ball into a peach basket thus inventing the game of basketball!


Playing the Game

The Duck Rock Guard:  Choose a Guard.  The Guard places his Duck Ball on top of the Duck Rock and then stands beside the Duck Rock without blocking the Rock or Ball on top.  The Guard’s objective is to tag any player who has thrown his Duck Ball at the Guard’s Duck Ball located on top of the Duck Rock.

The Duck Ball Throwers:  All the other players line up single-file behind the Throwing Line (20 feet away) and then they take turns aiming carefully and throwing their Duck Ball at the Guard’s Duck Ball which perched on top of the Duck Rock as they try to knock it off. After each throw, the ball-throwing player must cross the Throwing Line and attempt to recover his own Duck Ball and then run back across the Throwing Line without getting tagged by the Duck Rock Guard.

The Objective of the Game: Each player takes turns aiming and throwing their Duck Ball at the Guard’s Duck Ball perched on top of the Duck Rock in order to knock the Guard’s Duck Ball off of the rock.  Once a player has thrown his Duck Ball, the next player in line must immediately throw his Duck Ball if the player before him missed the Duck Ball on top of the Duck Rock.  This makes for a fast action game with multiple players involved at once.  If a Thrower knocks the Guard’s Duck Ball off of the Duck Rock, then the Guard must first replace his Duck Ball back onto the Duck Rock before he can attempt to tag the Thrower.  This gives the Thrower more time to safely recover his Duck Rock without being tagged.  Any player tagged by the Guard must immediately change places with the Guard, and place his own Duck Ball on the rock.  All the Throwers then reset by lining up behind the Throwing Line to resume play against the new Guard.

How to Avoid Being Tagged:  The Guard can tag the Thrower once he has thrown his Duck Ball, unless the Thrower puts his foot on his own Duck Ball where it landed or unless the Thrower crosses back over the Throwing Line, with his Duck Ball in hand, before being tagged.  If the Guard tags the Thrower, then the Thrower must change places with the Guard and then place his own Duck Ball on top of the Duck Rock.



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